#pragma once
#include "gameobject.h"
class Home :
	public GameObject
{
private:
	Vector2D _centre;
	double _rayon;
	int _oriantation;
	int & _score;
protected:
	virtual void CalculerEnglobant();
public:
	Home(Vector2D &,int ,GameRectangle &,int &);
	virtual void InitEffect(){}
	virtual void Paint(wxDC &dc);
	virtual int Collision(DrawableObject *ob);
	virtual ~Home();
};

